Quantcast
Channel: PompiDev » technology
Browsing all 6 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Warnning! fxc compilation bugs(DirectX)

I have been working on DX11 and tessellation lately. It turns out my tessellation shaders are broken when I let fxc optimize my shader. The “solution” is to specify the flag /Od which tells fxc to not...

View Article



Image may be NSFW.
Clik here to view.

Depth Of Field

In photography DOF(Depth Of Field) is the range in which the image blur is smaller than one pixel. That means that outside the DOF the image gets blurry. As you might have already seen, I had a Blur...

View Article

Image may be NSFW.
Clik here to view.

Motion Blur of Skinned Meshs, Particles and a Bug Fix.

In the previous post about motion blur I presented my results even though I was not completely happy with them. For the motion blur I was calculating screen space vectors in an offscreen texture. These...

View Article

Image may be NSFW.
Clik here to view.

Tessellation Simplified

I have implemented tessellation + displacement map for my game Shoe String Shooter. To decide how much to tessellate a triangle I calculated it’s screen space area. The more screen space area it takes,...

View Article

Image may be NSFW.
Clik here to view.

SoundPool doesn’t loop? Android

In my new small Android racing game called ‘Diesel Racer’ I have the need to play an engine sound in a loop. I play my sounds in Java using SoundPool. My first attempt to play a sound in a loop was...

View Article


Image may be NSFW.
Clik here to view.

GLSL(OpenGL Shader Language) compilation bug with for loop on Adreno 205,...

One of the biggest advantages of the OpenGL API specification is that OpenGL is language agnostic. That means it can be implemented on almost any programming language which makes it a very portable...

View Article
Browsing all 6 articles
Browse latest View live




Latest Images